WHAT TO STUDY


This section will help you to understand the basics of Smart Objects.




Arduino Projects Book Scott Fitzgerald and Michael Shiloh.
Published September 2012 by Arduino LLC.

This book walks you through the basics in a hands-on way, with creative projects you build by learning.


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Design: cultural probe Gaver, B., Dunne, T., & Pacenti, E. (1999). Intercations, 6(1), 21-29.
Cultural probes (or design probes) is a technique used to inspire ideas in a design process. It serves as a means of gathering inspirational data about people's lives, values and thoughts.


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Articulating the use qualities of digital designs Löwgren, J. (2006). Aesthetic computing, 383-403.
The article aims to provide insights into the importance of practice and apprenticeship in learning interaction design, introducing the concept of use qualities.


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Conceptual models: begin by designing what to design
Johnson, J., & Henderson, A. (2002). Interactions, 9(1), 25-32.
The article tells about the first important steps in developing the user-interface design.


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Embodied metaphors in tangible interaction design Bakker, S., Antle, A.N. & van den Hoven, E. Pers Ubiquit Comput 16, 433–449 (2012).
The article presents a people-centered, iterative design approach to the design of interactive learning systems with embodied metaphor-based mappings.


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