Persona
More than a cylinder 'Silly Spin' can be considered a small child. and like any child, he wants to learn to ride a bike. He wants to go far and asks for help by blinking because he cannot do it alone. So if you decide to help him, you have to be careful when rolling him because you risk throwing him too far, in which case he will start crying and flash red. Silly chooses the intensity of the throw he wants. Silly's happiness depends on the throw. If the throw is slow, the cylinder will want to go further and cry, if the throw is too powerful, the cylinder will cry because it can no longer see its daddy. With each correct throw, Silly gains more and more confidence, which is why he wants to go further. After the throw, Silly needs attention. The more I guess the intensity of the throw, the happier Silly becomes and he turns green. But if the desired distance is exceeded, Silly becomes sadder and sadder. To start Silly needs time to balance for a few seconds, after which he will show the intensity of the throw through the colors.