SILLY SPIN
(Flashlight)
Feature Analysis
Dimensions: H=5 cm,
D=20 cm;
Weight: 30g (140g with electronics)
Material: Polystyrene;
Color: Total white;
Features: Easy to mold, nice surface, dyable, water unsolvable, recyclable, coarse, fragile, light;
Soft so it can be easily operated, empty inside.
Dimensions: H=5 cm,
D=20 cm;
Weight: 30g (140g with electronics)
Material: Polystyrene;
Color: Total white;
Features: Easy to mold, nice surface, dyable, water unsolvable, recyclable, coarse, fragile, light;
Soft so it can be easily operated, empty inside.

Interaction Analysis
You must not think of it as a cylinder, but as a child. A capricious child for the first time on a bike. If he decides to go slower or faster you have to let him because only by making mistakes do you understand things. Silly will start by asking you for short throws because he is afraid to go fast. Every time you guess the throw he will turn green and celebrate with you, asking you to go further and further. But be careful, if you throw him too far he will start to turn red and want to be brought back next to daddy.
You must not think of it as a cylinder, but as a child. A capricious child for the first time on a bike. If he decides to go slower or faster you have to let him because only by making mistakes do you understand things. Silly will start by asking you for short throws because he is afraid to go fast. Every time you guess the throw he will turn green and celebrate with you, asking you to go further and further. But be careful, if you throw him too far he will start to turn red and want to be brought back next to daddy.

Persona
More than a cylinder 'Silly Spin' can be considered a small child. and like any child, he wants to learn to ride a bike. He wants to go far and asks for help by blinking because he cannot do it alone. So if you decide to help him, you have to be careful when rolling him because you risk throwing him too far, in which case he will start crying and flash red. Silly chooses the intensity of the throw he wants. Silly's happiness depends on the throw. If the throw is slow, the cylinder will want to go further and cry, if the throw is too powerful, the cylinder will cry because it can no longer see its daddy. With each correct throw, Silly gains more and more confidence, which is why he wants to go further. After the throw, Silly needs attention. The more I guess the intensity of the throw, the happier Silly becomes and he turns green. But if the desired distance is exceeded, Silly becomes sadder and sadder. To start Silly needs time to balance for a few seconds, after which he will show the intensity of the throw through the colors.
More than a cylinder 'Silly Spin' can be considered a small child. and like any child, he wants to learn to ride a bike. He wants to go far and asks for help by blinking because he cannot do it alone. So if you decide to help him, you have to be careful when rolling him because you risk throwing him too far, in which case he will start crying and flash red. Silly chooses the intensity of the throw he wants. Silly's happiness depends on the throw. If the throw is slow, the cylinder will want to go further and cry, if the throw is too powerful, the cylinder will cry because it can no longer see its daddy. With each correct throw, Silly gains more and more confidence, which is why he wants to go further. After the throw, Silly needs attention. The more I guess the intensity of the throw, the happier Silly becomes and he turns green. But if the desired distance is exceeded, Silly becomes sadder and sadder. To start Silly needs time to balance for a few seconds, after which he will show the intensity of the throw through the colors.
